fh2
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fh2
How to add a tool to map
- hslan.Simpson
- Administrator
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Re: fh2
[quote="saffetfiliz"]
How to add a tool to map
[/quote]
You could do me a pleasure and name your threads that everybody knows what you want.
What is your question here ?
you want to map ?
How to add a tool to map
[/quote]
You could do me a pleasure and name your threads that everybody knows what you want.
What is your question here ?
you want to map ?
- N24Reporter
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- Beiträge: 109
- Registriert: 21 Mär 2009, 18:20
- Wohnort: Bodensee
Re: fh2
[quote="saffetfiliz"]
How to add a tool to map
[/quote]
Think, post and do it in a fashion that normal human beings can comprehend... maybe then you'll get the answers you seek.
How to add a tool to map
[/quote]
Think, post and do it in a fashion that normal human beings can comprehend... maybe then you'll get the answers you seek.
Re: fh2
You need the Game BF2 + FH2 (installed), than you install the Bf2-Editor and last but not least some "special stuff" like FH2-Lightmapssampels, Objectspawner and maybe python befor you installed the Editor.
If all you have done specially for FH2-Mapping you must extract all the .ZIPs under ...EA Games/Battlefield2/mods/fh2.
For example for "common_client.zip" and "common_server.zip" you create under ...EA Games/Battlefield2/mods/fh2 a folder named "common" and than you extract both common...zips into this folder.
The same story with all other .ZIP files.
Except that by all Objects...ZIPs you only make one "Objects".
Ey, saffetfiliz ...
I allready found the tutorials by Caeno, Lobo and Fenring in the web.
First I dont know exactly because filefront is down and also the Fh2-Forum where I founded before, but it´s still online.
Here the Link !!!!
Maybe some links in the Tut. are unable, so you must try to google for it.
Hope I could help you .... :0b:
If all you have done specially for FH2-Mapping you must extract all the .ZIPs under ...EA Games/Battlefield2/mods/fh2.
For example for "common_client.zip" and "common_server.zip" you create under ...EA Games/Battlefield2/mods/fh2 a folder named "common" and than you extract both common...zips into this folder.
The same story with all other .ZIP files.
Except that by all Objects...ZIPs you only make one "Objects".
Ey, saffetfiliz ...
I allready found the tutorials by Caeno, Lobo and Fenring in the web.
First I dont know exactly because filefront is down and also the Fh2-Forum where I founded before, but it´s still online.
Here the Link !!!!
Maybe some links in the Tut. are unable, so you must try to google for it.
Hope I could help you .... :0b:
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- Mitglied
- Beiträge: 25
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Re: fh2
[quote="alburdy"]
You need the Game BF2 + FH2 (installed), than you install the Bf2-Editor and last but not least some "special stuff" like FH2-Lightmapssampels, Objectspawner and maybe python befor you installed the Editor.
If all you have done specially for FH2-Mapping you must extract all the .ZIPs under ...EA Games/Battlefield2/mods/fh2.
For example for "common_client.zip" and "common_server.zip" you create under ...EA Games/Battlefield2/mods/fh2 a folder named "common" and than you extract both common...zips into this folder.
The same story with all other .ZIP files.
Except that by all Objects...ZIPs you only make one "Objects".
Ey, saffetfiliz ...
I allready found the tutorials by Caeno, Lobo and Fenring in the web.
First I dont know exactly because filefront is down and also the Fh2-Forum where I founded before, but it´s still online.
Here the Link !!!!
Maybe some links in the Tut. are unable, so you must try to google for it.
Hope I could help you .... :0b:
[/quote]
Thank you very much
You need the Game BF2 + FH2 (installed), than you install the Bf2-Editor and last but not least some "special stuff" like FH2-Lightmapssampels, Objectspawner and maybe python befor you installed the Editor.
If all you have done specially for FH2-Mapping you must extract all the .ZIPs under ...EA Games/Battlefield2/mods/fh2.
For example for "common_client.zip" and "common_server.zip" you create under ...EA Games/Battlefield2/mods/fh2 a folder named "common" and than you extract both common...zips into this folder.
The same story with all other .ZIP files.
Except that by all Objects...ZIPs you only make one "Objects".
Ey, saffetfiliz ...
I allready found the tutorials by Caeno, Lobo and Fenring in the web.
First I dont know exactly because filefront is down and also the Fh2-Forum where I founded before, but it´s still online.
Here the Link !!!!
Maybe some links in the Tut. are unable, so you must try to google for it.
Hope I could help you .... :0b:
[/quote]
Thank you very much
- N24Reporter
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- Registriert: 21 Mär 2009, 18:20
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Re: fh2
Hut ab Al, ich hätte das nie so gelesen.