Erweiterung des Mapcircle
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Re: Erweiterung des Mapcircle
I really like Fall of Tobruk 32!
No tank camping (I think? I didn't see any tanks), and the germans can attack two flags at the start of the game. Much better, imo.
Sidi 32 is a different story. I like it (because I like infantry maps), but I think it might dissappoint some people, because it is too different from the 64 version.
No tank camping (I think? I didn't see any tanks), and the germans can attack two flags at the start of the game. Much better, imo.
Sidi 32 is a different story. I like it (because I like infantry maps), but I think it might dissappoint some people, because it is too different from the 64 version.
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- Registriert: 15 Mai 2009, 01:23
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Re: Erweiterung des Mapcircle
hi, finde die änderungen sind eine gute abwechslung. fall of tobruk ist deutlich besser geworden. aber ist sidi rezegh jetzt nur noch inf only oder gibts auch noch die 64 im mapcycle? der objective mod ist auch klasse, kannt ich vorher noch garnet.
gruß leo
gruß leo
ESSEN DOOF, SCHLAFEN DOOF, DREI TAGE WACH.
BANANE IN DER BIRNE DREI TAGE WACH.
FLASCHE LEER, FEUERWEHR, DREI TAGE WACH.
LAUFEN GEHT JETZT AUCH NICHT MEHR, DREI TAGE WACH.
BANANE IN DER BIRNE DREI TAGE WACH.
FLASCHE LEER, FEUERWEHR, DREI TAGE WACH.
LAUFEN GEHT JETZT AUCH NICHT MEHR, DREI TAGE WACH.
Re: Erweiterung des Mapcircle
Jetzt wo man die Möglichkeit hat die Mapumstellung im Spiele zu bewerten, muss ich den Leuten vor mir Recht geben, dass die 32er Version sehr angenehm sind.
Allerdins kann ich auch die Vorbehalte gegen Sidi 32 verstehen; ist eine ziemliche Umstellung auf so engem Raum mit 64 Mann zu fighten, obwohl es Spass macht.
Vorallem kann ich die Anmerkung von hslan.Bulwey bezgl. der Ticketanzahl bestätigen.
Soweit ich mich nicht täusche ist es doch aber möglich die Ticketanzahl Server seitig zu erhöhen; wäre ne Überlegung wert.
Bei Sidi würde ich fast sagen, dass man neben der 32er wieder die 64er mitreinnimmt, um gelegentlich eine Abwechslung anstatt einer totalen Ersetzung der 64er durch die 32er zu haben.
Ansonsten fällt mein Urteil positiv aus.
Cya.alburdy
Allerdins kann ich auch die Vorbehalte gegen Sidi 32 verstehen; ist eine ziemliche Umstellung auf so engem Raum mit 64 Mann zu fighten, obwohl es Spass macht.
Vorallem kann ich die Anmerkung von hslan.Bulwey bezgl. der Ticketanzahl bestätigen.
Soweit ich mich nicht täusche ist es doch aber möglich die Ticketanzahl Server seitig zu erhöhen; wäre ne Überlegung wert.
Bei Sidi würde ich fast sagen, dass man neben der 32er wieder die 64er mitreinnimmt, um gelegentlich eine Abwechslung anstatt einer totalen Ersetzung der 64er durch die 32er zu haben.
Ansonsten fällt mein Urteil positiv aus.
Cya.alburdy
Zuletzt geändert von alburdy am 15 Mai 2009, 13:48, insgesamt 1-mal geändert.
Re: Erweiterung des Mapcircle
So far I've played Sidi Rezegh and Hyacinth. Both, in my oppinion, has changed for the worse.
Sidi Rezegh is a total mess. One flag gets capped over there, one on the opposite side of the map and so on. Really miss the infantry tank hunting and a gameplay where you actually care about capping/losing flags.
Hyacinth always end with the italians losing all flags quite quickly and then the whole team has to sit by and watch as a pair of survivors sneaks around the map.
Have yet to play Fall of Tobruk.
And also, yesterday most players ingame seemed to agree with me, especially on Sidi Rezegh.
I appreciate the attempt of variation, but unfortunantely it has not really worked on these two maps at least.
Sidi Rezegh is a total mess. One flag gets capped over there, one on the opposite side of the map and so on. Really miss the infantry tank hunting and a gameplay where you actually care about capping/losing flags.
Hyacinth always end with the italians losing all flags quite quickly and then the whole team has to sit by and watch as a pair of survivors sneaks around the map.
Have yet to play Fall of Tobruk.
And also, yesterday most players ingame seemed to agree with me, especially on Sidi Rezegh.
I appreciate the attempt of variation, but unfortunantely it has not really worked on these two maps at least.
Zuletzt geändert von Tiny am 18 Mai 2009, 22:59, insgesamt 1-mal geändert.
Re: Erweiterung des Mapcircle
With Sidi I agree to you, this is constant to and fro.
One should add to my opinion in this case the 64th map again; maybe still maintain the 32nd.
With Hyacinth I do not agree to you completely, because first the Italians wins too and there also the map is as big as in the 64th mode.
Moreover, one must let the people first in the objective mode.
With other both cases Tobruk and Garibub I am very much for the fact that these are maintained.
On the one hand, they are identical of the size and have no spatial restriction.
And on the other hand the possibility insists with case of Tobruk that one can take at first two flags, instead of only one.
What one settle of the allies at the town entrance prevented and the play animates.
To Garibub comes with the pushmode what forms the map also more dynamically and more interesting.
Result: Sidi can consider to alter again and the rest should maintain, but this is not anyhow my decision.
P.S. Some people have also expressed themselves positively to the latter 3 maps.
One should add to my opinion in this case the 64th map again; maybe still maintain the 32nd.
With Hyacinth I do not agree to you completely, because first the Italians wins too and there also the map is as big as in the 64th mode.
Moreover, one must let the people first in the objective mode.
With other both cases Tobruk and Garibub I am very much for the fact that these are maintained.
On the one hand, they are identical of the size and have no spatial restriction.
And on the other hand the possibility insists with case of Tobruk that one can take at first two flags, instead of only one.
What one settle of the allies at the town entrance prevented and the play animates.
To Garibub comes with the pushmode what forms the map also more dynamically and more interesting.
Result: Sidi can consider to alter again and the rest should maintain, but this is not anyhow my decision.
P.S. Some people have also expressed themselves positively to the latter 3 maps.
Zuletzt geändert von alburdy am 18 Mai 2009, 23:42, insgesamt 1-mal geändert.
Re: Erweiterung des Mapcircle
[quote="alburdy"]
To Garibub comes with the pushmode what forms the map also more dynamically and more interesting.
[/quote]
No it's not, the Garibub 64p map is changed from a dynamic battle all over the fortress into a slow going map. Half the Garibub fortress is not used in the 32p map because of the pushmode, thats a total waste of a normaly very good 64p inf map. All players are now concentrated on just 1 or two flags you call that dynamic?
The Sidi 64p map is one of my favourite inf/tank map but it 32p counterpart is a total Italian camp fest. The 64p map has nice dynamic battles near the hanger, 88 and the bunker flag. The 32p map has one battle namely: drop a smoke grenade and die.
I haven't played the 32p map of Fall of tobruk yet so I have to comment on that later.
Correct me if I'm wrong but 32p maps are not designed nor balanced for 64p. Hslan is a pure FH2 64p server and it should run 64p maps but thats my opinion.
Why change when the 2.2 release is imminent? I'm playing it for 14 months now, I can hold out for another 1 or 2 months with the original 64p maps.
Regards,
Magnus
To Garibub comes with the pushmode what forms the map also more dynamically and more interesting.
[/quote]
No it's not, the Garibub 64p map is changed from a dynamic battle all over the fortress into a slow going map. Half the Garibub fortress is not used in the 32p map because of the pushmode, thats a total waste of a normaly very good 64p inf map. All players are now concentrated on just 1 or two flags you call that dynamic?
The Sidi 64p map is one of my favourite inf/tank map but it 32p counterpart is a total Italian camp fest. The 64p map has nice dynamic battles near the hanger, 88 and the bunker flag. The 32p map has one battle namely: drop a smoke grenade and die.
I haven't played the 32p map of Fall of tobruk yet so I have to comment on that later.
Correct me if I'm wrong but 32p maps are not designed nor balanced for 64p. Hslan is a pure FH2 64p server and it should run 64p maps but thats my opinion.
Why change when the 2.2 release is imminent? I'm playing it for 14 months now, I can hold out for another 1 or 2 months with the original 64p maps.
Regards,
Magnus
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Re: Erweiterung des Mapcircle
I agree with Pz.[Magnus]!
Re: Erweiterung des Mapcircle
Me too.
Yesterday I played Fall of Tobruk and I have to say it felt excactly the same, just no tanks, which is a negative.
And about Hyacinth. It doesn't feel like anyone is paying attention to protecting those planes. And the east part of the city is now completely left out since there is nothing there of interest.
I believe the map designer creates the map from a 64p perspective. Then if it would be requiered due to lack of player numbers, the battle area can be reduced, but with a downside on the gameplay.
Frankly, I see no improvement with any of the maps.
Yesterday I played Fall of Tobruk and I have to say it felt excactly the same, just no tanks, which is a negative.
And about Hyacinth. It doesn't feel like anyone is paying attention to protecting those planes. And the east part of the city is now completely left out since there is nothing there of interest.
I believe the map designer creates the map from a 64p perspective. Then if it would be requiered due to lack of player numbers, the battle area can be reduced, but with a downside on the gameplay.
Frankly, I see no improvement with any of the maps.
Zuletzt geändert von Tiny am 19 Mai 2009, 15:06, insgesamt 1-mal geändert.
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Re: Erweiterung des Mapcircle
[quote="Tiny"]
I believe the map designer creates the map from a 64p perspective. Then if it would be requiered due to lack of player numbers, the battle area can be reduced, but with a downside on the gameplay.
[/quote]
Now you are being a bit harsh. The 32p Maps aren't just downsized 64p maps. In most cases, as goes with girabub a different gameplay was meant to be achieved. Now if one likes a map or not is a subjective topic, but don't compare the 64p to the 32p versions as if they were one and the same.
It may be true that some maps with 32p won't work as well with 64p, but they were tested and made the most fun with 40+ testers.
It's just a bit sad that the small maps lacked the public time and thus I am happy seeing them played on the most popular server.
I believe the map designer creates the map from a 64p perspective. Then if it would be requiered due to lack of player numbers, the battle area can be reduced, but with a downside on the gameplay.
[/quote]
Now you are being a bit harsh. The 32p Maps aren't just downsized 64p maps. In most cases, as goes with girabub a different gameplay was meant to be achieved. Now if one likes a map or not is a subjective topic, but don't compare the 64p to the 32p versions as if they were one and the same.
It may be true that some maps with 32p won't work as well with 64p, but they were tested and made the most fun with 40+ testers.
It's just a bit sad that the small maps lacked the public time and thus I am happy seeing them played on the most popular server.
Re: Erweiterung des Mapcircle
I pleaded for a map change not because I find them basically bad, but around change reinzubrigen.
I understand the arguments, but they are very weak to my opinion.
Here some examples:
Pz. [Magnus]:
"Half the Garibub fortress is not used in the 32p p map because of the pushmode, thats a total waste of a normaly very good 64p p inf map."
This is an argument what one with anybody pushmap could add if the opponent in the situation is not to be pushed forward.
"All players are now concentrated on just 1 or two flags you call that dynamic?"
With dynamically I meant purposeful gameplay what prevents previous flaghopping.
I find with the example Sidi the argumentation still most understandable and, hence, has to add nothing more.
"Correct me if I'm wrong but 32p p maps are not designed nor balanced for 64p p. Hslan is a pure FH2 64p p server and it should run 64p p maps..."
And you are right; this is your opinion and mine is that that it is quite stencil like.
I have exerted myself especially for these maps (apart from Sidi) because they deviate from the size some from the 64th and register a little to garkeine vehicle losses.
And HSLAN is the more purely 64th server, hence, awards of these also 64 slots.
"... I can sweetly out for another 1 or 2 months with the original 64p maps."
I could also have stood this absolutely, but this was not to be used the motivation me for the changes.
Tiny:
"Yesterday I played Fall of Tobruk and I have to say it felt excactly the same, just no tanks, which is a negative."
Fall of Tobruk has in start two flags which are vulnerable, otherwise she is identical very well.
I am of the opinion on other maps gibts enough armoured battles and two, they on Tobruk are lost are absolutely gettable over.
At least, it is an inf. map, whether now 64th or 32nd.
"And about Hyacinth. It doesn't feel like anyone is paying attention to protecting those planes. And the east part of the city is now completely left out since there is nothing there of interest."
You are right, a flag has really been lost, but it is unimportant.
And naklar if 1 1/2 years only Conquest are played it lasts just a little to the people to itself on the objective mode put.
In it lies also the challenge and I have already experienced possitive results.
"I believe the map designer creates the map from a 64p p perspective."
This argument is as this on top from Pz. [Magnus] and would be entitled if coarse changes (size, a lot of vehicle loss or strong flag reduction) were to be registered.
However, this applies only to Sidi and there born I to You surely, but the rest is extremely positive.
P.S And do not forget; should the HSLAN admins come to the same view like you, this is changed certainly again back, are sure.
I understand the arguments, but they are very weak to my opinion.
Here some examples:
Pz. [Magnus]:
"Half the Garibub fortress is not used in the 32p p map because of the pushmode, thats a total waste of a normaly very good 64p p inf map."
This is an argument what one with anybody pushmap could add if the opponent in the situation is not to be pushed forward.
"All players are now concentrated on just 1 or two flags you call that dynamic?"
With dynamically I meant purposeful gameplay what prevents previous flaghopping.
I find with the example Sidi the argumentation still most understandable and, hence, has to add nothing more.
"Correct me if I'm wrong but 32p p maps are not designed nor balanced for 64p p. Hslan is a pure FH2 64p p server and it should run 64p p maps..."
And you are right; this is your opinion and mine is that that it is quite stencil like.
I have exerted myself especially for these maps (apart from Sidi) because they deviate from the size some from the 64th and register a little to garkeine vehicle losses.
And HSLAN is the more purely 64th server, hence, awards of these also 64 slots.
"... I can sweetly out for another 1 or 2 months with the original 64p maps."
I could also have stood this absolutely, but this was not to be used the motivation me for the changes.
Tiny:
"Yesterday I played Fall of Tobruk and I have to say it felt excactly the same, just no tanks, which is a negative."
Fall of Tobruk has in start two flags which are vulnerable, otherwise she is identical very well.
I am of the opinion on other maps gibts enough armoured battles and two, they on Tobruk are lost are absolutely gettable over.
At least, it is an inf. map, whether now 64th or 32nd.
"And about Hyacinth. It doesn't feel like anyone is paying attention to protecting those planes. And the east part of the city is now completely left out since there is nothing there of interest."
You are right, a flag has really been lost, but it is unimportant.
And naklar if 1 1/2 years only Conquest are played it lasts just a little to the people to itself on the objective mode put.
In it lies also the challenge and I have already experienced possitive results.
"I believe the map designer creates the map from a 64p p perspective."
This argument is as this on top from Pz. [Magnus] and would be entitled if coarse changes (size, a lot of vehicle loss or strong flag reduction) were to be registered.
However, this applies only to Sidi and there born I to You surely, but the rest is extremely positive.
P.S And do not forget; should the HSLAN admins come to the same view like you, this is changed certainly again back, are sure.
Zuletzt geändert von alburdy am 19 Mai 2009, 17:09, insgesamt 1-mal geändert.
Re: Erweiterung des Mapcircle
Sorry, wrong button pushed ...
Zuletzt geändert von alburdy am 19 Mai 2009, 17:15, insgesamt 1-mal geändert.
Re: Erweiterung des Mapcircle
[quote="alburdy"]
I pleaded for a map change not because I find them basically bad, but around change reinzubrigen.
I understand the arguments, but they are very weak to my opinion.
Here some examples:
Pz. [Magnus]:
"Half the Garibub fortress is not used in the 32p p map because of the pushmode, thats a total waste of a normaly very good 64p p inf map."
This is an argument what one with anybody pushmap could add if the opponent in the situation is not to be pushed forward.
[/quote]
No, You can't compare Garibub 32p with a 64p pushmap like Sieg of tobruk. That map is big and the opposing team can attack multple flags over the entire length of the map. I think the maker of this map designed it with fighting going on all over the fortress, like it was. My opinion stays that there are too many players (forced) on a small area.
[quote="alburdy"]
With dynamically I meant purposeful gameplay what prevents previous flaghopping.
[/quote]
If I use your own words 'Thats a weak argument'. I played that map dozens of times on peak times and it was no more flaghopping then other maps. Most maps have a kinda of flaghopping (which I don't mind, keeps you busy), Sfakia and Fall of tobruk as an example.
[quote="alburdy"]
"... I can sweetly out for another 1 or 2 months with the original 64p maps."
I could also have stood this absolutely, but this was not to be used the motivation me for the changes.
[/quote]
So what is your motivation if it's not about change? Flaghopping is no valid argument because multiple maps have it like I stated.
[quote="alburdy"]
Tiny:
"Yesterday I played Fall of Tobruk and I have to say it felt excactly the same, just no tanks, which is a negative."
[/quote]
Just played it this afternoon and I must say it's an improvement with no panzers availble. It is easier now for the germanteam to get the first two flags and to compensate that they don't get panzers, fair enough.
No major change to the gameplay (accept no more tanks camping the first flag all game long luckely), map size and the pushmode are the same.
As for now my opinion:
Sidi: back to 64p
Girabub: back to 64p
Fall of tobruk: 32 or 64 I don't matter
Hyacinth: no opnion yet
Regards,
Magnus
I pleaded for a map change not because I find them basically bad, but around change reinzubrigen.
I understand the arguments, but they are very weak to my opinion.
Here some examples:
Pz. [Magnus]:
"Half the Garibub fortress is not used in the 32p p map because of the pushmode, thats a total waste of a normaly very good 64p p inf map."
This is an argument what one with anybody pushmap could add if the opponent in the situation is not to be pushed forward.
[/quote]
No, You can't compare Garibub 32p with a 64p pushmap like Sieg of tobruk. That map is big and the opposing team can attack multple flags over the entire length of the map. I think the maker of this map designed it with fighting going on all over the fortress, like it was. My opinion stays that there are too many players (forced) on a small area.
[quote="alburdy"]
With dynamically I meant purposeful gameplay what prevents previous flaghopping.
[/quote]
If I use your own words 'Thats a weak argument'. I played that map dozens of times on peak times and it was no more flaghopping then other maps. Most maps have a kinda of flaghopping (which I don't mind, keeps you busy), Sfakia and Fall of tobruk as an example.
[quote="alburdy"]
"... I can sweetly out for another 1 or 2 months with the original 64p maps."
I could also have stood this absolutely, but this was not to be used the motivation me for the changes.
[/quote]
So what is your motivation if it's not about change? Flaghopping is no valid argument because multiple maps have it like I stated.
[quote="alburdy"]
Tiny:
"Yesterday I played Fall of Tobruk and I have to say it felt excactly the same, just no tanks, which is a negative."
[/quote]
Just played it this afternoon and I must say it's an improvement with no panzers availble. It is easier now for the germanteam to get the first two flags and to compensate that they don't get panzers, fair enough.
No major change to the gameplay (accept no more tanks camping the first flag all game long luckely), map size and the pushmode are the same.
As for now my opinion:
Sidi: back to 64p
Girabub: back to 64p
Fall of tobruk: 32 or 64 I don't matter
Hyacinth: no opnion yet
Regards,
Magnus
Re: Erweiterung des Mapcircle
a big thx for the good feedback from all of you.
as already mentioned, we changed the mapsize to test some maps to see if they are fit for 64 players, and to give our regular players a bit of diversion in the long wait for 2.2.
up to now "fall of tobruk" seems to be the most suitable 32size map in terms of 64 player gameplay, with sidi rezegh also having some good approach.
objective hyacinth and 32giarabub dont seem to play as good as the 64versions, so expect them to be altered back anytime soon.
as already mentioned, we changed the mapsize to test some maps to see if they are fit for 64 players, and to give our regular players a bit of diversion in the long wait for 2.2.
up to now "fall of tobruk" seems to be the most suitable 32size map in terms of 64 player gameplay, with sidi rezegh also having some good approach.
objective hyacinth and 32giarabub dont seem to play as good as the 64versions, so expect them to be altered back anytime soon.
Was kümmern den Wolf die Flöhe!
Re: Erweiterung des Mapcircle
May I strongly suggest that you consider moving Sidi Rezegh back to 64p as well. Right now, it feels like it really does not live up to anywhere near its previous potential.
Re: Erweiterung des Mapcircle
Nur mal ein kleiner Auszug:
Welcome to hslan Forgotten Hope 2
[22:09:51] Goljatti -> this map so sucks...
[22:09:57] =OST=_M00SE -> yes
[22:10:02] Goljatti -> who toke weed when decided to put this version on public
[22:10:03] .:iGi: G.Drew -> yeh i prefer the 64 version tbh
[22:10:29] >TDP<Corvax -> it was a poll in the hslan forum that decided
[22:10:34] FoThErMoCkEr -> yeah this is destroying a good map
[22:11:01] [BVS]FullMetalMuhKuh -> ja gibts jetzt nur noch die version
Teamkilling on purpose will be punished with kick - repeaters get banned!
[22:12:14] // PG9[H]GENERAL_HUN -> *§1HALOTT§0*are there MORTAR in the map???
Dont enter or attack uncappable mainbases unless you are flying!
No nazinicks or names of sentenced warcriminals!
[22:15:44] [O_o] Falcon_FR -> *§1MORT§0*WTF 32 SIZE???? GAY ADMIN?
Also zu spaeteren Zeiten wenn nicht mehr so viele Spieler online sind ist das mit den 32er maps ja ganz gut. Aber zu Hauptzeiten beschwert sich fast die haelfte aller spieler ueber diese maps.
Welcome to hslan Forgotten Hope 2
[22:09:51] Goljatti -> this map so sucks...
[22:09:57] =OST=_M00SE -> yes
[22:10:02] Goljatti -> who toke weed when decided to put this version on public
[22:10:03] .:iGi: G.Drew -> yeh i prefer the 64 version tbh
[22:10:29] >TDP<Corvax -> it was a poll in the hslan forum that decided
[22:10:34] FoThErMoCkEr -> yeah this is destroying a good map
[22:11:01] [BVS]FullMetalMuhKuh -> ja gibts jetzt nur noch die version
Teamkilling on purpose will be punished with kick - repeaters get banned!
[22:12:14] // PG9[H]GENERAL_HUN -> *§1HALOTT§0*are there MORTAR in the map???
Dont enter or attack uncappable mainbases unless you are flying!
No nazinicks or names of sentenced warcriminals!
[22:15:44] [O_o] Falcon_FR -> *§1MORT§0*WTF 32 SIZE???? GAY ADMIN?
Also zu spaeteren Zeiten wenn nicht mehr so viele Spieler online sind ist das mit den 32er maps ja ganz gut. Aber zu Hauptzeiten beschwert sich fast die haelfte aller spieler ueber diese maps.
Wer andern eine Bratwurst braet der braucht ein Bratwurst Bratgeraet.